Extend NDS patterns and migrate shared UI surfaces
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41 changed files with 1035 additions and 405 deletions
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@ -22,7 +22,7 @@ export function GameFiltersPanel({
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}
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return (
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<div className="filter-panel">
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<div className="filter-panel nds-filter-panel">
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<div className="filter-panel-head">
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<div>
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<p className="eyebrow">Filtres</p>
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@ -63,7 +63,7 @@ export function GameFiltersPanel({
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{options.map((option) => {
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const optionId = getOptionId(option);
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return (
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<label className={`filter-chip ${getOptionClassName(option)} ${selected.has(optionId) ? "active" : ""}`} key={optionId}>
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<label className={`filter-chip nds-chip ${getOptionClassName(option)} ${selected.has(optionId) ? "active" : ""}`} key={optionId}>
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<input
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className="nds-checkbox"
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data-size="sm"
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@ -95,7 +95,7 @@ export function GameListsPage({ game, lists, selectedListId, onSelectList, linke
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</section>
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</>
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) : (
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<section className="empty">
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<section className="empty nds-empty-state">
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<h2>Aucune liste</h2>
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<p>Aucune liste n’est encore disponible pour ce jeu.</p>
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</section>
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@ -4,7 +4,7 @@ export function GamesPage({ siteContent, games, gamesError }) {
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return (
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<>
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<section className="page-hero">
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<section className="page-hero nds-page-hero">
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<div>
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<p className="eyebrow">{content.eyebrow}</p>
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<h1>{content.title}</h1>
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@ -13,9 +13,9 @@ export function GamesPage({ siteContent, games, gamesError }) {
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</section>
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<section className="game-list">
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{games.length ? games.map((game) => (
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<article className="card game-card" key={game.id}>
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<article className="card nds-card game-card" data-variant="interactive" key={game.id}>
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<a
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className="card-cover game-card-cover game-card-cover-link"
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className="card-cover nds-card-cover game-card-cover game-card-cover-link"
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href={`#/games/${game.id}`}
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aria-label={`Ouvrir ${game.title}`}
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title={`Ouvrir ${game.title}`}
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@ -27,17 +27,17 @@ export function GamesPage({ siteContent, games, gamesError }) {
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<span className="game-card-placeholder" aria-hidden="true">{game.title}</span>
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)}
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</a>
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<div className="card-body">
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<div className="card-body nds-card-body">
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<p className="eyebrow">{game.eyebrow || "Guide de jeu"}</p>
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<h2>{game.title}</h2>
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<p>{game.summary}</p>
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<div className="card-actions">
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<div className="card-actions nds-card-actions nds-toolbar">
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<a className="nds-button" data-size="sm" data-variant="primary" href={`#/games/${game.id}`}>Ouvrir</a>
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</div>
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</div>
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</article>
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)) : (
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<div className="empty">
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<div className="empty nds-empty-state">
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<h2>{content.emptyTitle}</h2>
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<p>{gamesError || content.emptyText}</p>
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</div>
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@ -3,14 +3,14 @@ import { getCategoryIconStyle, getCategoryLabel } from "./utils.js";
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export function Diablo4AffixCard({ affix, categoryMap }) {
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return (
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<article className="compact-data-card diablo4-affix-card">
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<article className="compact-data-card nds-card diablo4-affix-card" data-variant="interactive">
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<div className="diablo4-affix-card-body">
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<h2>{affix.label}</h2>
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<div className="diablo4-category-list" aria-label="Catégories">
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{(affix.categories || []).map((categoryId) => {
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const category = categoryMap[categoryId] || categoryId;
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return (
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<span className={`tone-${category.tone || "default"}`} key={categoryId}>
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<span className={`nds-badge tone-${category.tone || "default"}`} key={categoryId}>
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<span className="diablo4-category-icon" aria-hidden="true" style={getCategoryIconStyle(category)} />
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{getCategoryLabel(category)}
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</span>
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@ -36,7 +36,7 @@ export function Diablo4Listing({ game, diablo4, filters, setFilters }) {
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{visible.length ? visible.map((affix) => (
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<Diablo4AffixCard key={affix.id} affix={affix} categoryMap={diablo4.categoryMap} />
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)) : (
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<div className="empty">
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<div className="empty nds-empty-state">
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<h2>Aucun résultat</h2>
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<p>Ajustez la recherche ou réinitialisez les filtres actifs.</p>
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</div>
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@ -16,7 +16,7 @@ export function Diablo4Page({ category, game, diablo4, filters, setFilters }) {
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<p>Chargement des affixes et filtres associés.</p>
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</div>
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</section>
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<section className="empty">
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<section className="empty nds-empty-state">
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<h2>Chargement</h2>
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<p>Préparation des données locales...</p>
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</section>
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@ -26,7 +26,7 @@ export function Diablo4Page({ category, game, diablo4, filters, setFilters }) {
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if (diablo4.error) {
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return (
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<section className="empty">
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<section className="empty nds-empty-state">
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<h1>Impossible de charger Diablo IV</h1>
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<p>{diablo4.error}</p>
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</section>
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@ -45,7 +45,7 @@ export function MhwildsListing({ category, game, mhwilds, filters, setFilters, t
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? <MonsterCard key={item.name} monster={item} t={t} />
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: <EndemicCard key={item.name} item={item} t={t} />
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)) : (
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<div className="empty">
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<div className="empty nds-empty-state">
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<h2>Aucun résultat</h2>
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<p>Ajustez la recherche ou réinitialisez les filtres actifs.</p>
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</div>
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@ -17,7 +17,7 @@ export function MhwildsPage({ category, game, mhwilds, filters, setFilters, t, l
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<p>Chargement des données de chasse, faune endémique et filtres associés.</p>
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</div>
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</section>
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<section className="empty">
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<section className="empty nds-empty-state">
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<h2>Chargement</h2>
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<p>Préparation des données locales...</p>
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</section>
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@ -27,7 +27,7 @@ export function MhwildsPage({ category, game, mhwilds, filters, setFilters, t, l
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if (mhwilds.error) {
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return (
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<section className="empty">
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<section className="empty nds-empty-state">
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<h1>Impossible de charger MH Wilds</h1>
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<p>{mhwilds.error}</p>
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</section>
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