structure optimisation
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This commit is contained in:
Shinuwa 2026-07-22 22:49:36 +02:00
parent 34523e78b1
commit 5c86fd2ceb
19 changed files with 724 additions and 519 deletions

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@ -1,54 +1,21 @@
import { Icon } from "../../../components/Icon.jsx";
import { GameFiltersPanel } from "../GameFiltersPanel.jsx";
import { assetPath } from "./utils.js";
export function MhwildsFilters({ category, filterKey, options, filters, setFilters, t }) {
const activeFilters = filters[category];
const selected = new Set(activeFilters[filterKey] || []);
const logicLabel = activeFilters.logic === "or" ? t("or", { capitalize: true }) : t("and", { capitalize: true });
const updateCategory = (updater) => setFilters((state) => ({ ...state, [category]: updater(state[category]) }));
return (
<div className="filter-panel">
<div className="filter-panel-head">
<div>
<p className="eyebrow">Filtres</p>
<h2>{category === "monsters" ? t("weaknesses", { capitalize: true }) : t("locations", { capitalize: true })}</h2>
</div>
<button
className="filter-reset-button"
onClick={() => updateCategory(() => ({ name: "", [filterKey]: [], logic: "and" }))}
aria-label={t("reset", { capitalize: true })}
title={t("reset", { capitalize: true })}
>
<Icon name="rubber" />
</button>
</div>
<label className="field compact">
<span>{t("name", { capitalize: true })}</span>
<input value={activeFilters.name} placeholder="Rechercher..." onChange={(event) => updateCategory((state) => ({ ...state, name: event.target.value }))} />
</label>
<div className="filter-logic">
<span>Correspondance</span>
<button onClick={() => updateCategory((state) => ({ ...state, logic: state.logic === "and" ? "or" : "and" }))}>{logicLabel}</button>
</div>
<div className="filter-options legacy-scrollbar">
{options.map((option) => (
<label className={`filter-chip ${selected.has(option) ? "active" : ""}`} key={option}>
<input
type="checkbox"
checked={selected.has(option)}
onChange={(event) => updateCategory((state) => {
const values = new Set(state[filterKey]);
if (event.target.checked) values.add(option);
else values.delete(option);
return { ...state, [filterKey]: [...values] };
})}
/>
<img src={assetPath(option)} alt="" />
<span>{t(option, { capitalize: true })}</span>
</label>
))}
</div>
</div>
<GameFiltersPanel
title={category === "monsters" ? t("weaknesses", { capitalize: true }) : t("locations", { capitalize: true })}
nameLabel={t("name", { capitalize: true })}
resetLabel={t("reset", { capitalize: true })}
logicLabels={{ and: t("and", { capitalize: true }), or: t("or", { capitalize: true }) }}
filters={activeFilters}
selectedKey={filterKey}
options={options}
getOptionLabel={(option) => t(option, { capitalize: true })}
renderOptionMedia={(option) => <img src={assetPath(option)} alt="" />}
onChange={(nextFilters) => setFilters((state) => ({ ...state, [category]: nextFilters }))}
/>
);
}

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@ -16,10 +16,10 @@ export function MhwildsListing({ category, mhwilds, filters, setFilters, t }) {
return (
<>
<section className="page-heading mhwilds-heading">
<section className="page-heading game-heading">
<div>
<p className="eyebrow">Monster Hunter Wilds</p>
<div className="mhwilds-title-row">
<div className="game-title-row">
<h1>{label}</h1>
<span className="results-count">{visible.length} / {items.length}</span>
</div>
@ -30,12 +30,12 @@ export function MhwildsListing({ category, mhwilds, filters, setFilters, t }) {
<a className={`button ${!isMonsters ? "primary" : ""}`} href="#/games/mhwilds/endemic">Faune</a>
</div>
</section>
<section className="mhwilds-layout" data-mhwilds-category={category}>
<aside className="mhwilds-filters">
<section className="game-layout" data-mhwilds-category={category}>
<aside className="game-filters">
<MhwildsFilters category={category} filterKey={filterKey} options={options} filters={filters} setFilters={setFilters} t={t} />
</aside>
<section className="mhwilds-results" aria-live="polite">
<div className={`mhwilds-grid ${isMonsters ? "monster-grid" : "endemic-grid"}`}>
<section className="game-results" aria-live="polite">
<div className={`game-grid ${isMonsters ? "monster-grid" : "endemic-grid"}`}>
{visible.length ? visible.map((item) => (
isMonsters
? <MonsterCard key={item.name} monster={item} t={t} />

View file

@ -12,13 +12,13 @@ export function MhwildsOverview({ game }) {
<p>Consultez rapidement les monstres, faiblesses, afflictions, hitzones et emplacements de faune endémique.</p>
</div>
</section>
<section className="mhwilds-home-grid">
<a className="feature mhwilds-home-card" href="#/games/mhwilds/monsters">
<section className="game-home-grid">
<a className="feature game-home-card" href="#/games/mhwilds/monsters">
<img src={assetPath("arkveld")} alt="" />
<strong>Monstres</strong>
<span>Recherche, filtres par faiblesse et tableau de dégâts par partie.</span>
</a>
<a className="feature mhwilds-home-card" href="#/games/mhwilds/endemic">
<a className="feature game-home-card" href="#/games/mhwilds/endemic">
<img src={assetPath("vigorwasp")} alt="" />
<strong>Faune endémique</strong>
<span>Faune endémique et aquatique filtrable par localisation.</span>