change json format & add diablo4
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This commit is contained in:
Shinuwa 2026-07-22 21:21:02 +02:00
parent e65c74ea0a
commit 34523e78b1
33 changed files with 5849 additions and 3431 deletions

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@ -3,7 +3,7 @@ import { assetPath } from "./utils.js";
export function MhwildsFilters({ category, filterKey, options, filters, setFilters, t }) {
const activeFilters = filters[category];
const selected = new Set(activeFilters[filterKey]);
const selected = new Set(activeFilters[filterKey] || []);
const logicLabel = activeFilters.logic === "or" ? t("or", { capitalize: true }) : t("and", { capitalize: true });
const updateCategory = (updater) => setFilters((state) => ({ ...state, [category]: updater(state[category]) }));

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@ -2,15 +2,17 @@ import { useMemo } from "react";
import { EndemicCard } from "./cards/EndemicCard.jsx";
import { MonsterCard } from "./cards/MonsterCard.jsx";
import { MhwildsFilters } from "./MhwildsFilters.jsx";
import { getFilteredMhwildsItems, getUniqueConditionValues } from "./utils.js";
import { getFilteredMhwildsItems, getMhwildsFilterKey, getUniqueConditionValues } from "./utils.js";
export function MhwildsListing({ category, mhwilds, filters, setFilters, t }) {
const isMonsters = category === "monsters";
const filterKey = isMonsters ? "weaknesses" : "locations";
const filterKey = getMhwildsFilterKey(category, mhwilds);
const items = isMonsters ? mhwilds.monsters : mhwilds.endemic;
const options = getUniqueConditionValues(items, filterKey, t);
const visible = useMemo(() => getFilteredMhwildsItems({ category, mhwilds, filters, t }), [category, mhwilds, filters, t]);
const label = isMonsters ? t("monsters", { capitalize: true }) : t("endemic life", { capitalize: true });
const options = (mhwilds.filterOptions?.[category]?.length ? mhwilds.filterOptions[category] : getUniqueConditionValues(items, filterKey, t))
.filter((value) => value !== "none")
.sort((a, b) => t(a).localeCompare(t(b), "fr"));
const visible = useMemo(() => getFilteredMhwildsItems({ category, filterKey, mhwilds, filters, t }), [category, filterKey, mhwilds, filters, t]);
const label = isMonsters ? t("monsters", { capitalize: true }) : t("endemic_life", { capitalize: true });
return (
<>

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@ -1,16 +1,23 @@
import { assetPath } from "../utils.js";
const PHYSICAL_COLUMNS = ["cut", "blunt", "ammo"];
const ELEMENTAL_COLUMNS = ["fire", "water", "thunder", "ice", "dragon"];
const COLUMNS = ["name", ...PHYSICAL_COLUMNS, ...ELEMENTAL_COLUMNS];
function hitzoneValue(row, column) {
if (column === "name") return row.name;
return row.physical?.[column] ?? row.elemental?.[column];
}
export function DamageTable({ rows, t }) {
if (!rows.length) return null;
const columns = Object.keys(rows[0]);
return (
<div className="damage-table-wrap legacy-scrollbar">
<table className="damage-table">
<thead>
<tr>
{columns.map((column) => (
{COLUMNS.map((column) => (
<th key={column}>
{column === "name" ? "" : <img src={assetPath(column)} alt={t(column, { capitalize: true })} title={t(column, { capitalize: true })} />}
</th>
@ -20,10 +27,10 @@ export function DamageTable({ rows, t }) {
<tbody>
{rows.map((row, rowIndex) => (
<tr key={`${row.name}-${rowIndex}`}>
{columns.map((column) => column === "name" ? (
<td key={column} title={t(row[column], { capitalize: true })}>{t(row[column], { capitalize: true })}</td>
{COLUMNS.map((column) => column === "name" ? (
<td key={column} title={t(row.name, { capitalize: true })}>{t(row.name, { capitalize: true })}</td>
) : (
<td key={column}><img src={assetPath(`${row[column]}-stars`)} alt={`${row[column]} étoiles`} /></td>
<td key={column}><img src={assetPath(`${hitzoneValue(row, column)}-stars`)} alt={`${hitzoneValue(row, column)} étoiles`} /></td>
))}
</tr>
))}

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@ -4,7 +4,10 @@ import { assetPath, getConditionValues, normalizeText } from "../utils.js";
export function EndemicCard({ item, t }) {
const locations = getConditionValues(item.locations);
const description = t(item.description);
const hasDescription = normalizeText(description) && normalizeText(description) !== normalizeText("à compléter");
const normalizedDescription = normalizeText(description);
const hasDescription = normalizedDescription
&& normalizedDescription !== normalizeText("à compléter")
&& normalizedDescription !== normalizeText("to be completed");
return (
<article className="mhwilds-card endemic-card">

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@ -45,7 +45,7 @@ export function MonsterCard({ monster, t }) {
<p className="eyebrow">Détails</p>
<h2>{t(monster.name, { capitalize: true })}</h2>
</div>
<DamageTable rows={monster.damage || []} t={t} />
<DamageTable rows={monster.hitzones || []} t={t} />
</div>
</div>
</article>

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@ -1,7 +1,7 @@
const MHWILDS_IMG_PATH = "/static/img/mhwilds";
export function assetPath(name) {
return encodeURI(`${MHWILDS_IMG_PATH}/${name}.png`);
return encodeURI(`${MHWILDS_IMG_PATH}/${String(name || "").replace(/_/g, " ")}.png`);
}
export function normalizeText(value) {
@ -18,11 +18,16 @@ export function getUniqueConditionValues(items, property, translate) {
.sort((a, b) => translate(a).localeCompare(translate(b), "fr"));
}
export function getFilteredMhwildsItems({ category, mhwilds, filters, t }) {
export function getMhwildsFilterKey(category, mhwilds) {
const optionKey = mhwilds.filterOptionKeys?.[category];
if (optionKey === "elements") return "weaknesses";
return optionKey || (category === "monsters" ? "weaknesses" : "locations");
}
export function getFilteredMhwildsItems({ category, filterKey, mhwilds, filters, t }) {
const items = category === "monsters" ? mhwilds.monsters : mhwilds.endemic;
const activeFilters = filters[category];
const filterKey = category === "monsters" ? "weaknesses" : "locations";
const selected = activeFilters[filterKey];
const selected = activeFilters[filterKey] || [];
const search = normalizeText(activeFilters.name);
return items.filter((item) => {