change json format & add diablo4
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This commit is contained in:
Shinuwa 2026-07-22 21:21:02 +02:00
parent e65c74ea0a
commit 34523e78b1
33 changed files with 5849 additions and 3431 deletions

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@ -1,4 +1,5 @@
import { GamesPage } from "./GamesPage.jsx";
import { Diablo4Page } from "./diablo4/Diablo4Page.jsx";
import { MhwildsPage } from "./mhwilds/MhwildsPage.jsx";
export function GameRoute(props) {
@ -7,6 +8,7 @@ export function GameRoute(props) {
const heroStyle = game?.images?.heroBg ? { "--game-hero-image": `url("${game.images.heroBg}")` } : undefined;
if (!game) return <GamesPage {...props} />;
if (game.id === "diablo4") return <Diablo4Page {...props} game={game} />;
if (game.id === "mhwilds") return <MhwildsPage {...props} game={game} />;
return (

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@ -20,7 +20,11 @@ export function GamesPage({ siteContent, games, gamesError }) {
title={`Ouvrir ${game.title}`}
style={{ "--game-cover": game.cover || "var(--gradient-nebula)" }}
>
<img src={game.images?.cardCover || game.image || ""} alt={game.title} loading="lazy" />
{game.images?.cardCover || game.image ? (
<img src={game.images?.cardCover || game.image} alt={game.title} loading="lazy" />
) : (
<span className="game-card-placeholder" aria-hidden="true">{game.title}</span>
)}
</a>
<div className="card-body">
<p className="eyebrow">{game.eyebrow || "Guide de jeu"}</p>

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@ -0,0 +1,22 @@
import { getCategoryIconStyle, getCategoryLabel } from "./utils.js";
export function Diablo4AffixCard({ affix, categoryMap }) {
return (
<article className="mhwilds-card diablo4-affix-card">
<div className="diablo4-affix-card-body">
<h2>{affix.label}</h2>
<div className="diablo4-category-list" aria-label="Catégories">
{(affix.categories || []).map((categoryId) => {
const category = categoryMap[categoryId] || categoryId;
return (
<span className={`tone-${category.tone || "default"}`} key={categoryId}>
<span className="diablo4-category-icon" aria-hidden="true" style={getCategoryIconStyle(category)} />
{getCategoryLabel(category)}
</span>
);
})}
</div>
</div>
</article>
);
}

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@ -0,0 +1,58 @@
import { Icon } from "../../../components/Icon.jsx";
import { getCategoryIconStyle, getCategoryId, getCategoryLabel } from "./utils.js";
export function Diablo4Filters({ options, filters, setFilters }) {
const selected = new Set(filters.categories || []);
const logicLabel = filters.logic === "or" ? "Ou" : "Et";
return (
<div className="filter-panel">
<div className="filter-panel-head">
<div>
<p className="eyebrow">Filtres</p>
<h2>Catégories</h2>
</div>
<button
className="filter-reset-button"
onClick={() => setFilters((state) => ({ ...state, diablo4: { name: "", categories: [], logic: "and" } }))}
aria-label="Réinitialiser"
title="Réinitialiser"
>
<Icon name="rubber" />
</button>
</div>
<label className="field compact">
<span>Nom</span>
<input
value={filters.name}
placeholder="Rechercher..."
onChange={(event) => setFilters((state) => ({ ...state, diablo4: { ...state.diablo4, name: event.target.value } }))}
/>
</label>
<div className="filter-logic">
<span>Correspondance</span>
<button onClick={() => setFilters((state) => ({ ...state, diablo4: { ...state.diablo4, logic: state.diablo4.logic === "and" ? "or" : "and" } }))}>
{logicLabel}
</button>
</div>
<div className="filter-options legacy-scrollbar">
{options.map((option) => (
<label className={`filter-chip diablo4-filter-chip tone-${option.tone || "default"} ${selected.has(getCategoryId(option)) ? "active" : ""}`} key={getCategoryId(option)}>
<input
type="checkbox"
checked={selected.has(getCategoryId(option))}
onChange={(event) => setFilters((state) => {
const values = new Set(state.diablo4.categories || []);
if (event.target.checked) values.add(getCategoryId(option));
else values.delete(getCategoryId(option));
return { ...state, diablo4: { ...state.diablo4, categories: [...values] } };
})}
/>
<span className="diablo4-category-icon" aria-hidden="true" style={getCategoryIconStyle(option)} />
<span>{getCategoryLabel(option)}</span>
</label>
))}
</div>
</div>
);
}

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@ -0,0 +1,45 @@
import { useMemo } from "react";
import { Diablo4AffixCard } from "./Diablo4AffixCard.jsx";
import { Diablo4Filters } from "./Diablo4Filters.jsx";
import { getCategoryLabel, getFilteredDiablo4Affixes } from "./utils.js";
export function Diablo4Listing({ diablo4, filters, setFilters }) {
const activeFilters = filters.diablo4;
const options = [...(diablo4.filterOptions.affixes || [])].sort((a, b) => getCategoryLabel(a).localeCompare(getCategoryLabel(b), "fr"));
const visible = useMemo(
() => getFilteredDiablo4Affixes({ affixes: diablo4.affixes, filters: activeFilters }),
[diablo4.affixes, activeFilters]
);
return (
<>
<section className="page-heading mhwilds-heading">
<div>
<p className="eyebrow">Diablo IV</p>
<div className="mhwilds-title-row">
<h1>Affixes</h1>
<span className="results-count">{visible.length} / {diablo4.affixes.length}</span>
</div>
<p>Filtrez les affixes par nom et catégories pour retrouver rapidement les statistiques utiles à votre build.</p>
</div>
</section>
<section className="mhwilds-layout diablo4-layout" data-game-category="diablo4-affixes">
<aside className="mhwilds-filters">
<Diablo4Filters options={options} filters={activeFilters} setFilters={setFilters} />
</aside>
<section className="mhwilds-results" aria-live="polite">
<div className="mhwilds-grid diablo4-affix-grid">
{visible.length ? visible.map((affix) => (
<Diablo4AffixCard key={affix.id} affix={affix} categoryMap={diablo4.categoryMap} />
)) : (
<div className="empty">
<h2>Aucun résultat</h2>
<p>Ajustez la recherche ou réinitialisez les filtres actifs.</p>
</div>
)}
</div>
</section>
</section>
</>
);
}

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@ -0,0 +1,22 @@
export function Diablo4Overview({ game }) {
const heroStyle = game?.images?.heroBg ? { "--game-hero-image": `url("${game.images.heroBg}")` } : undefined;
return (
<>
<section className="game-hero" style={heroStyle}>
<div>
<p className="eyebrow">Guide de jeu</p>
<h1>Diablo IV</h1>
<p>Consultez rapidement les affixes et leurs catégories pour préparer vos builds sans quitter votre session.</p>
</div>
</section>
<section className="mhwilds-home-grid diablo4-home-grid">
<a className="feature mhwilds-home-card diablo4-home-card" href="#/games/diablo4/affixes">
<span className="diablo4-home-mark" aria-hidden="true" />
<strong>Affixes</strong>
<span>Recherche et filtres par catégorie pour retrouver les statistiques utiles.</span>
</a>
</section>
</>
);
}

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@ -0,0 +1,38 @@
import { Diablo4Listing } from "./Diablo4Listing.jsx";
import { Diablo4Overview } from "./Diablo4Overview.jsx";
export function Diablo4Page({ category, game, diablo4, filters, setFilters }) {
const activeCategory = category === "affixes" ? category : "";
const heroStyle = game?.images?.heroBg ? { "--game-hero-image": `url("${game.images.heroBg}")` } : undefined;
if (!diablo4.loaded) {
return (
<>
<section className="game-hero" style={heroStyle}>
<div>
<p className="eyebrow">Diablo IV</p>
<h1>Diablo IV</h1>
<p>Chargement des affixes et filtres associés.</p>
</div>
</section>
<section className="empty">
<h2>Chargement</h2>
<p>Préparation des données locales...</p>
</section>
</>
);
}
if (diablo4.error) {
return (
<section className="empty">
<h1>Impossible de charger Diablo IV</h1>
<p>{diablo4.error}</p>
</section>
);
}
if (!activeCategory) return <Diablo4Overview game={game} />;
return <Diablo4Listing diablo4={diablo4} filters={filters} setFilters={setFilters} />;
}

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@ -0,0 +1,36 @@
export function normalizeText(value) {
return String(value || "").trim().toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "").replace(/\s+/g, " ");
}
export function formatCategory(value) {
return String(value || "").replace(/_/g, " ");
}
export function getCategoryId(category) {
return typeof category === "string" ? category : category?.id || "";
}
export function getCategoryLabel(category) {
return typeof category === "string" ? formatCategory(category) : category?.label || formatCategory(category?.id);
}
export function getCategoryIconStyle(category) {
const icon = typeof category === "string" ? "" : category?.icon;
return icon ? { "--diablo4-category-icon": `url("/static/img/diablo4/${icon}.svg")` } : undefined;
}
export function getFilteredDiablo4Affixes({ affixes, filters }) {
const selected = filters.categories || [];
const search = normalizeText(filters.name);
return affixes.filter((affix) => {
const nameMatches = !search || normalizeText(affix.label).includes(search) || normalizeText(affix.id).includes(search);
if (!nameMatches) return false;
if (!selected.length) return true;
const categories = affix.categories || [];
return filters.logic === "or" && selected.length >= 2
? selected.some((category) => categories.includes(category))
: selected.every((category) => categories.includes(category));
});
}

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@ -3,7 +3,7 @@ import { assetPath } from "./utils.js";
export function MhwildsFilters({ category, filterKey, options, filters, setFilters, t }) {
const activeFilters = filters[category];
const selected = new Set(activeFilters[filterKey]);
const selected = new Set(activeFilters[filterKey] || []);
const logicLabel = activeFilters.logic === "or" ? t("or", { capitalize: true }) : t("and", { capitalize: true });
const updateCategory = (updater) => setFilters((state) => ({ ...state, [category]: updater(state[category]) }));

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@ -2,15 +2,17 @@ import { useMemo } from "react";
import { EndemicCard } from "./cards/EndemicCard.jsx";
import { MonsterCard } from "./cards/MonsterCard.jsx";
import { MhwildsFilters } from "./MhwildsFilters.jsx";
import { getFilteredMhwildsItems, getUniqueConditionValues } from "./utils.js";
import { getFilteredMhwildsItems, getMhwildsFilterKey, getUniqueConditionValues } from "./utils.js";
export function MhwildsListing({ category, mhwilds, filters, setFilters, t }) {
const isMonsters = category === "monsters";
const filterKey = isMonsters ? "weaknesses" : "locations";
const filterKey = getMhwildsFilterKey(category, mhwilds);
const items = isMonsters ? mhwilds.monsters : mhwilds.endemic;
const options = getUniqueConditionValues(items, filterKey, t);
const visible = useMemo(() => getFilteredMhwildsItems({ category, mhwilds, filters, t }), [category, mhwilds, filters, t]);
const label = isMonsters ? t("monsters", { capitalize: true }) : t("endemic life", { capitalize: true });
const options = (mhwilds.filterOptions?.[category]?.length ? mhwilds.filterOptions[category] : getUniqueConditionValues(items, filterKey, t))
.filter((value) => value !== "none")
.sort((a, b) => t(a).localeCompare(t(b), "fr"));
const visible = useMemo(() => getFilteredMhwildsItems({ category, filterKey, mhwilds, filters, t }), [category, filterKey, mhwilds, filters, t]);
const label = isMonsters ? t("monsters", { capitalize: true }) : t("endemic_life", { capitalize: true });
return (
<>

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@ -1,16 +1,23 @@
import { assetPath } from "../utils.js";
const PHYSICAL_COLUMNS = ["cut", "blunt", "ammo"];
const ELEMENTAL_COLUMNS = ["fire", "water", "thunder", "ice", "dragon"];
const COLUMNS = ["name", ...PHYSICAL_COLUMNS, ...ELEMENTAL_COLUMNS];
function hitzoneValue(row, column) {
if (column === "name") return row.name;
return row.physical?.[column] ?? row.elemental?.[column];
}
export function DamageTable({ rows, t }) {
if (!rows.length) return null;
const columns = Object.keys(rows[0]);
return (
<div className="damage-table-wrap legacy-scrollbar">
<table className="damage-table">
<thead>
<tr>
{columns.map((column) => (
{COLUMNS.map((column) => (
<th key={column}>
{column === "name" ? "" : <img src={assetPath(column)} alt={t(column, { capitalize: true })} title={t(column, { capitalize: true })} />}
</th>
@ -20,10 +27,10 @@ export function DamageTable({ rows, t }) {
<tbody>
{rows.map((row, rowIndex) => (
<tr key={`${row.name}-${rowIndex}`}>
{columns.map((column) => column === "name" ? (
<td key={column} title={t(row[column], { capitalize: true })}>{t(row[column], { capitalize: true })}</td>
{COLUMNS.map((column) => column === "name" ? (
<td key={column} title={t(row.name, { capitalize: true })}>{t(row.name, { capitalize: true })}</td>
) : (
<td key={column}><img src={assetPath(`${row[column]}-stars`)} alt={`${row[column]} étoiles`} /></td>
<td key={column}><img src={assetPath(`${hitzoneValue(row, column)}-stars`)} alt={`${hitzoneValue(row, column)} étoiles`} /></td>
))}
</tr>
))}

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@ -4,7 +4,10 @@ import { assetPath, getConditionValues, normalizeText } from "../utils.js";
export function EndemicCard({ item, t }) {
const locations = getConditionValues(item.locations);
const description = t(item.description);
const hasDescription = normalizeText(description) && normalizeText(description) !== normalizeText("à compléter");
const normalizedDescription = normalizeText(description);
const hasDescription = normalizedDescription
&& normalizedDescription !== normalizeText("à compléter")
&& normalizedDescription !== normalizeText("to be completed");
return (
<article className="mhwilds-card endemic-card">

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@ -45,7 +45,7 @@ export function MonsterCard({ monster, t }) {
<p className="eyebrow">Détails</p>
<h2>{t(monster.name, { capitalize: true })}</h2>
</div>
<DamageTable rows={monster.damage || []} t={t} />
<DamageTable rows={monster.hitzones || []} t={t} />
</div>
</div>
</article>

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@ -1,7 +1,7 @@
const MHWILDS_IMG_PATH = "/static/img/mhwilds";
export function assetPath(name) {
return encodeURI(`${MHWILDS_IMG_PATH}/${name}.png`);
return encodeURI(`${MHWILDS_IMG_PATH}/${String(name || "").replace(/_/g, " ")}.png`);
}
export function normalizeText(value) {
@ -18,11 +18,16 @@ export function getUniqueConditionValues(items, property, translate) {
.sort((a, b) => translate(a).localeCompare(translate(b), "fr"));
}
export function getFilteredMhwildsItems({ category, mhwilds, filters, t }) {
export function getMhwildsFilterKey(category, mhwilds) {
const optionKey = mhwilds.filterOptionKeys?.[category];
if (optionKey === "elements") return "weaknesses";
return optionKey || (category === "monsters" ? "weaknesses" : "locations");
}
export function getFilteredMhwildsItems({ category, filterKey, mhwilds, filters, t }) {
const items = category === "monsters" ? mhwilds.monsters : mhwilds.endemic;
const activeFilters = filters[category];
const filterKey = category === "monsters" ? "weaknesses" : "locations";
const selected = activeFilters[filterKey];
const selected = activeFilters[filterKey] || [];
const search = normalizeText(activeFilters.name);
return items.filter((item) => {