change json format & add diablo4
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33 changed files with 5849 additions and 3431 deletions
428
website/public/data/diablo4/affixes_types.json
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428
website/public/data/diablo4/affixes_types.json
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{
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"categories": [
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{
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"id": "offensif",
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"label": "Offensif",
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"icon": "axe",
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"tone": "red"
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},
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{
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"id": "defensif",
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"label": "Défensif",
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"icon": "shield",
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"tone": "blue"
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},
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{
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"id": "attribut",
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"label": "Attribut",
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"icon": "wing",
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"tone": "purple"
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},
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{
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"id": "mobilite",
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"label": "Mobilité",
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"icon": "wing",
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"tone": "yellow"
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},
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{
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"id": "ressource",
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"label": "Ressource",
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"icon": "fire",
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"tone": "green"
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},
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{
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"id": "competence",
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"label": "Compétence",
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"icon": "cube",
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"tone": "gold"
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},
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{
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"id": "caracteristique",
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"label": "Caractéristique",
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"icon": "cube",
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"tone": "gold"
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},
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{
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"id": "resistance",
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"label": "Résistance",
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"icon": "cube",
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"tone": "violet"
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}
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],
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"affixes": [
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{
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"id": "force",
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"label": "Force",
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"categories": [
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"offensif",
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"caracteristique"
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]
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},
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{
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"id": "intelligence",
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"label": "Intelligence",
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"categories": [
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"offensif",
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"caracteristique"
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]
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},
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{
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"id": "volonte",
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"label": "Volonté",
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"categories": [
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"offensif",
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"caracteristique"
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]
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},
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{
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"id": "dexterite",
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"label": "Dextérité",
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"categories": [
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"offensif",
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"caracteristique"
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]
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},
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{
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"id": "degats_arme",
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"label": "Dégâts de l'arme",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "vitesse_attaque",
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"label": "Vitesse d'attaque",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "chance_coup_critique",
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"label": "Chance de coup critique",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "epines",
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"label": "Épines",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_degats_critiques",
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"label": "Multiplicateur de dégâts critiques",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_tous_degats",
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"label": "Multiplicateur de tous les dégâts",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_degats_vulnerables",
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"label": "Multiplicateur de dégâts aux cibles vulnérables",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_degats_duree",
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"label": "Multiplicateur de dégâts sur la durée",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_degats_feu",
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"label": "Multiplicateur de dégâts de feu",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_degats_froid",
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"label": "Multiplicateur de dégâts de froid",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_degats_foudre",
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"label": "Multiplicateur de dégâts de foudre",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_degats_poison",
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"label": "Multiplicateur de dégâts de poison",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_degats_ombre",
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"label": "Multiplicateur de dégâts d'ombre",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "multiplicateur_degats_physiques",
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"label": "Multiplicateur de dégâts physiques",
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"categories": [
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"offensif"
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]
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},
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{
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"id": "resistance_feu",
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"label": "Résistance au feu",
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"categories": [
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"defensif",
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"resistance"
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]
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},
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{
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"id": "resistance_froid",
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"label": "Résistance au froid",
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"categories": [
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"defensif",
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"resistance"
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]
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},
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{
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"id": "resistance_foudre",
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"label": "Résistance à la foudre",
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"categories": [
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"defensif",
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"resistance"
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]
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},
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{
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"id": "resistance_poison",
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"label": "Résistance au poison",
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"categories": [
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"defensif",
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"resistance"
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]
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},
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{
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"id": "resistance_ombre",
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"label": "Résistance à l'ombre",
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"categories": [
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"defensif",
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"resistance"
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]
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},
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{
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"id": "resistance_tous_elements",
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"label": "Résistance à tous les éléments",
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"categories": [
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"defensif",
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"resistance"
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]
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},
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{
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"id": "points_vie_maximum",
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"label": "Points de vie maximum",
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"categories": [
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"defensif"
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]
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},
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{
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"id": "chance_esquive",
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"label": "Chance d'esquiver",
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"categories": [
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"defensif"
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]
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},
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{
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"id": "regeneration_vie",
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"label": "Régénération de vie",
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"categories": [
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"defensif"
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]
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},
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{
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"id": "reduction_degats",
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"label": "Réduction des dégâts",
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"categories": [
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"defensif"
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]
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},
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{
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"id": "points_vie_par_victime",
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"label": "Points de vie par victime",
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"categories": [
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"defensif"
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]
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},
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{
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"id": "points_vie_par_coup",
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"label": "Points de vie par coup",
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"categories": [
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"defensif"
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]
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},
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{
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"id": "armure",
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"label": "Armure",
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"categories": [
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"defensif"
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]
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},
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{
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"id": "rangs_competences_basiques",
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"label": "+X rangs aux compétences basiques",
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"categories": [
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"attribut",
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"competence"
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]
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},
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{
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"id": "rangs_competences_principales",
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"label": "+X rangs aux compétences principales",
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"categories": [
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"attribut",
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"competence"
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]
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},
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{
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"id": "rangs_competence",
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"label": "+X rangs à une compétence",
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"categories": [
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"attribut",
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"competence"
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]
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},
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{
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"id": "rangs_toutes_competences_classe",
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"label": "+X rangs à toutes les compétences de la classe",
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"categories": [
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"attribut",
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"competence"
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]
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},
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{
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"id": "capacite_potion",
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"label": "Capacité de potion",
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"categories": [
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"attribut"
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]
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},
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{
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"id": "generation_fortification",
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"label": "Génération de fortification",
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"categories": [
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"attribut"
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]
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},
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{
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"id": "chance_coup_de_chance",
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"label": "Chance d'obtenir un coup de chance",
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"categories": [
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"attribut"
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]
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},
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{
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"id": "reduction_temps_recharge",
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"label": "Réduction du temps de recharge",
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"categories": [
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"attribut"
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]
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},
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{
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"id": "soins_recus",
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"label": "Soins reçus",
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"categories": [
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"attribut"
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]
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},
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{
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"id": "reduction_pertes_controle",
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"label": "Réduction des pertes de contrôle",
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"categories": []
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},
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{
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"id": "generation_barriere",
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"label": "Génération de barrière",
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"categories": []
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},
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{
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"id": "ressource_maximum",
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"label": "Maximum de ressource",
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"categories": [
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"ressource"
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]
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},
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{
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"id": "regeneration_ressource",
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"label": "Régénération de ressource",
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"categories": [
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"ressource"
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]
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},
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{
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"id": "generation_ressource",
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"label": "Génération de ressource",
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"categories": [
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"ressource"
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]
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},
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{
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"id": "ressource_par_victime",
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"label": "Ressource par victime",
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"categories": [
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"ressource"
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]
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},
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{
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"id": "reduction_cout_ressource",
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"label": "Réduction du coût en ressource",
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"categories": [
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"ressource"
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]
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},
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{
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"id": "recuperation_ressource_principale",
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"label": "Récupération de la ressource principale",
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"categories": [
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"ressource"
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]
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},
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{
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"id": "vitesse_deplacement",
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"label": "Vitesse de déplacement",
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"categories": [
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"mobilite"
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]
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},
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{
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"id": "charges_esquive_maximum",
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"label": "Charges d'esquive maximum",
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"categories": [
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"mobilite"
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]
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},
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{
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"id": "attaques_reduisent_recharge_esquive",
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"label": "Les attaques réduisent le temps de recharge d'esquive",
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"categories": [
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"mobilite"
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]
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},
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{
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"id": "vitesse_deplacement_apres_esquive",
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"label": "Vitesse de déplacement après une esquive",
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"categories": [
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"mobilite"
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]
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}
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]
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}
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