change json format & add diablo4
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Shinuwa 2026-07-22 21:21:02 +02:00
parent e65c74ea0a
commit 34523e78b1
33 changed files with 5849 additions and 3431 deletions

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{
"categories": [
{
"id": "offensif",
"label": "Offensif",
"icon": "axe",
"tone": "red"
},
{
"id": "defensif",
"label": "Défensif",
"icon": "shield",
"tone": "blue"
},
{
"id": "attribut",
"label": "Attribut",
"icon": "wing",
"tone": "purple"
},
{
"id": "mobilite",
"label": "Mobilité",
"icon": "wing",
"tone": "yellow"
},
{
"id": "ressource",
"label": "Ressource",
"icon": "fire",
"tone": "green"
},
{
"id": "competence",
"label": "Compétence",
"icon": "cube",
"tone": "gold"
},
{
"id": "caracteristique",
"label": "Caractéristique",
"icon": "cube",
"tone": "gold"
},
{
"id": "resistance",
"label": "Résistance",
"icon": "cube",
"tone": "violet"
}
],
"affixes": [
{
"id": "force",
"label": "Force",
"categories": [
"offensif",
"caracteristique"
]
},
{
"id": "intelligence",
"label": "Intelligence",
"categories": [
"offensif",
"caracteristique"
]
},
{
"id": "volonte",
"label": "Volonté",
"categories": [
"offensif",
"caracteristique"
]
},
{
"id": "dexterite",
"label": "Dextérité",
"categories": [
"offensif",
"caracteristique"
]
},
{
"id": "degats_arme",
"label": "Dégâts de l'arme",
"categories": [
"offensif"
]
},
{
"id": "vitesse_attaque",
"label": "Vitesse d'attaque",
"categories": [
"offensif"
]
},
{
"id": "chance_coup_critique",
"label": "Chance de coup critique",
"categories": [
"offensif"
]
},
{
"id": "epines",
"label": "Épines",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_degats_critiques",
"label": "Multiplicateur de dégâts critiques",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_tous_degats",
"label": "Multiplicateur de tous les dégâts",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_degats_vulnerables",
"label": "Multiplicateur de dégâts aux cibles vulnérables",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_degats_duree",
"label": "Multiplicateur de dégâts sur la durée",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_degats_feu",
"label": "Multiplicateur de dégâts de feu",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_degats_froid",
"label": "Multiplicateur de dégâts de froid",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_degats_foudre",
"label": "Multiplicateur de dégâts de foudre",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_degats_poison",
"label": "Multiplicateur de dégâts de poison",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_degats_ombre",
"label": "Multiplicateur de dégâts d'ombre",
"categories": [
"offensif"
]
},
{
"id": "multiplicateur_degats_physiques",
"label": "Multiplicateur de dégâts physiques",
"categories": [
"offensif"
]
},
{
"id": "resistance_feu",
"label": "Résistance au feu",
"categories": [
"defensif",
"resistance"
]
},
{
"id": "resistance_froid",
"label": "Résistance au froid",
"categories": [
"defensif",
"resistance"
]
},
{
"id": "resistance_foudre",
"label": "Résistance à la foudre",
"categories": [
"defensif",
"resistance"
]
},
{
"id": "resistance_poison",
"label": "Résistance au poison",
"categories": [
"defensif",
"resistance"
]
},
{
"id": "resistance_ombre",
"label": "Résistance à l'ombre",
"categories": [
"defensif",
"resistance"
]
},
{
"id": "resistance_tous_elements",
"label": "Résistance à tous les éléments",
"categories": [
"defensif",
"resistance"
]
},
{
"id": "points_vie_maximum",
"label": "Points de vie maximum",
"categories": [
"defensif"
]
},
{
"id": "chance_esquive",
"label": "Chance d'esquiver",
"categories": [
"defensif"
]
},
{
"id": "regeneration_vie",
"label": "Régénération de vie",
"categories": [
"defensif"
]
},
{
"id": "reduction_degats",
"label": "Réduction des dégâts",
"categories": [
"defensif"
]
},
{
"id": "points_vie_par_victime",
"label": "Points de vie par victime",
"categories": [
"defensif"
]
},
{
"id": "points_vie_par_coup",
"label": "Points de vie par coup",
"categories": [
"defensif"
]
},
{
"id": "armure",
"label": "Armure",
"categories": [
"defensif"
]
},
{
"id": "rangs_competences_basiques",
"label": "+X rangs aux compétences basiques",
"categories": [
"attribut",
"competence"
]
},
{
"id": "rangs_competences_principales",
"label": "+X rangs aux compétences principales",
"categories": [
"attribut",
"competence"
]
},
{
"id": "rangs_competence",
"label": "+X rangs à une compétence",
"categories": [
"attribut",
"competence"
]
},
{
"id": "rangs_toutes_competences_classe",
"label": "+X rangs à toutes les compétences de la classe",
"categories": [
"attribut",
"competence"
]
},
{
"id": "capacite_potion",
"label": "Capacité de potion",
"categories": [
"attribut"
]
},
{
"id": "generation_fortification",
"label": "Génération de fortification",
"categories": [
"attribut"
]
},
{
"id": "chance_coup_de_chance",
"label": "Chance d'obtenir un coup de chance",
"categories": [
"attribut"
]
},
{
"id": "reduction_temps_recharge",
"label": "Réduction du temps de recharge",
"categories": [
"attribut"
]
},
{
"id": "soins_recus",
"label": "Soins reçus",
"categories": [
"attribut"
]
},
{
"id": "reduction_pertes_controle",
"label": "Réduction des pertes de contrôle",
"categories": []
},
{
"id": "generation_barriere",
"label": "Génération de barrière",
"categories": []
},
{
"id": "ressource_maximum",
"label": "Maximum de ressource",
"categories": [
"ressource"
]
},
{
"id": "regeneration_ressource",
"label": "Régénération de ressource",
"categories": [
"ressource"
]
},
{
"id": "generation_ressource",
"label": "Génération de ressource",
"categories": [
"ressource"
]
},
{
"id": "ressource_par_victime",
"label": "Ressource par victime",
"categories": [
"ressource"
]
},
{
"id": "reduction_cout_ressource",
"label": "Réduction du coût en ressource",
"categories": [
"ressource"
]
},
{
"id": "recuperation_ressource_principale",
"label": "Récupération de la ressource principale",
"categories": [
"ressource"
]
},
{
"id": "vitesse_deplacement",
"label": "Vitesse de déplacement",
"categories": [
"mobilite"
]
},
{
"id": "charges_esquive_maximum",
"label": "Charges d'esquive maximum",
"categories": [
"mobilite"
]
},
{
"id": "attaques_reduisent_recharge_esquive",
"label": "Les attaques réduisent le temps de recharge d'esquive",
"categories": [
"mobilite"
]
},
{
"id": "vitesse_deplacement_apres_esquive",
"label": "Vitesse de déplacement après une esquive",
"categories": [
"mobilite"
]
}
]
}