{
  "categories": [
    {
      "id": "offensif",
      "label": "Offensif",
      "icon": "axe",
      "tone": "red"
    },
    {
      "id": "defensif",
      "label": "Défensif",
      "icon": "shield",
      "tone": "blue"
    },
    {
      "id": "attribut",
      "label": "Attribut",
      "icon": "wing",
      "tone": "purple"
    },
    {
      "id": "mobilite",
      "label": "Mobilité",
      "icon": "wing",
      "tone": "yellow"
    },
    {
      "id": "ressource",
      "label": "Ressource",
      "icon": "fire",
      "tone": "green"
    },
    {
      "id": "competence",
      "label": "Compétence",
      "icon": "cube",
      "tone": "gold"
    },
    {
      "id": "caracteristique",
      "label": "Caractéristique",
      "icon": "cube",
      "tone": "gold"
    },
    {
      "id": "resistance",
      "label": "Résistance",
      "icon": "cube",
      "tone": "violet"
    }
  ],
  "affixes": [
    {
      "id": "force",
      "label": "Force",
      "categories": [
        "offensif",
        "caracteristique"
      ]
    },
    {
      "id": "intelligence",
      "label": "Intelligence",
      "categories": [
        "offensif",
        "caracteristique"
      ]
    },
    {
      "id": "volonte",
      "label": "Volonté",
      "categories": [
        "offensif",
        "caracteristique"
      ]
    },
    {
      "id": "dexterite",
      "label": "Dextérité",
      "categories": [
        "offensif",
        "caracteristique"
      ]
    },
    {
      "id": "degats_arme",
      "label": "Dégâts de l'arme",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "vitesse_attaque",
      "label": "Vitesse d'attaque",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "chance_coup_critique",
      "label": "Chance de coup critique",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "epines",
      "label": "Épines",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_degats_critiques",
      "label": "Multiplicateur de dégâts critiques",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_tous_degats",
      "label": "Multiplicateur de tous les dégâts",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_degats_vulnerables",
      "label": "Multiplicateur de dégâts aux cibles vulnérables",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_degats_duree",
      "label": "Multiplicateur de dégâts sur la durée",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_degats_feu",
      "label": "Multiplicateur de dégâts de feu",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_degats_froid",
      "label": "Multiplicateur de dégâts de froid",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_degats_foudre",
      "label": "Multiplicateur de dégâts de foudre",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_degats_poison",
      "label": "Multiplicateur de dégâts de poison",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_degats_ombre",
      "label": "Multiplicateur de dégâts d'ombre",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "multiplicateur_degats_physiques",
      "label": "Multiplicateur de dégâts physiques",
      "categories": [
        "offensif"
      ]
    },
    {
      "id": "resistance_feu",
      "label": "Résistance au feu",
      "categories": [
        "defensif",
        "resistance"
      ]
    },
    {
      "id": "resistance_froid",
      "label": "Résistance au froid",
      "categories": [
        "defensif",
        "resistance"
      ]
    },
    {
      "id": "resistance_foudre",
      "label": "Résistance à la foudre",
      "categories": [
        "defensif",
        "resistance"
      ]
    },
    {
      "id": "resistance_poison",
      "label": "Résistance au poison",
      "categories": [
        "defensif",
        "resistance"
      ]
    },
    {
      "id": "resistance_ombre",
      "label": "Résistance à l'ombre",
      "categories": [
        "defensif",
        "resistance"
      ]
    },
    {
      "id": "resistance_tous_elements",
      "label": "Résistance à tous les éléments",
      "categories": [
        "defensif",
        "resistance"
      ]
    },
    {
      "id": "points_vie_maximum",
      "label": "Points de vie maximum",
      "categories": [
        "defensif"
      ]
    },
    {
      "id": "chance_esquive",
      "label": "Chance d'esquiver",
      "categories": [
        "defensif"
      ]
    },
    {
      "id": "regeneration_vie",
      "label": "Régénération de vie",
      "categories": [
        "defensif"
      ]
    },
    {
      "id": "reduction_degats",
      "label": "Réduction des dégâts",
      "categories": [
        "defensif"
      ]
    },
    {
      "id": "points_vie_par_victime",
      "label": "Points de vie par victime",
      "categories": [
        "defensif"
      ]
    },
    {
      "id": "points_vie_par_coup",
      "label": "Points de vie par coup",
      "categories": [
        "defensif"
      ]
    },
    {
      "id": "armure",
      "label": "Armure",
      "categories": [
        "defensif"
      ]
    },
    {
      "id": "rangs_competences_basiques",
      "label": "+X rangs aux compétences basiques",
      "categories": [
        "attribut",
        "competence"
      ]
    },
    {
      "id": "rangs_competences_principales",
      "label": "+X rangs aux compétences principales",
      "categories": [
        "attribut",
        "competence"
      ]
    },
    {
      "id": "rangs_competence",
      "label": "+X rangs à une compétence",
      "categories": [
        "attribut",
        "competence"
      ]
    },
    {
      "id": "rangs_toutes_competences_classe",
      "label": "+X rangs à toutes les compétences de la classe",
      "categories": [
        "attribut",
        "competence"
      ]
    },
    {
      "id": "capacite_potion",
      "label": "Capacité de potion",
      "categories": [
        "attribut"
      ]
    },
    {
      "id": "generation_fortification",
      "label": "Génération de fortification",
      "categories": [
        "attribut"
      ]
    },
    {
      "id": "chance_coup_de_chance",
      "label": "Chance d'obtenir un coup de chance",
      "categories": [
        "attribut"
      ]
    },
    {
      "id": "reduction_temps_recharge",
      "label": "Réduction du temps de recharge",
      "categories": [
        "attribut"
      ]
    },
    {
      "id": "soins_recus",
      "label": "Soins reçus",
      "categories": [
        "attribut"
      ]
    },
    {
      "id": "reduction_pertes_controle",
      "label": "Réduction des pertes de contrôle",
      "categories": []
    },
    {
      "id": "generation_barriere",
      "label": "Génération de barrière",
      "categories": []
    },
    {
      "id": "ressource_maximum",
      "label": "Maximum de ressource",
      "categories": [
        "ressource"
      ]
    },
    {
      "id": "regeneration_ressource",
      "label": "Régénération de ressource",
      "categories": [
        "ressource"
      ]
    },
    {
      "id": "generation_ressource",
      "label": "Génération de ressource",
      "categories": [
        "ressource"
      ]
    },
    {
      "id": "ressource_par_victime",
      "label": "Ressource par victime",
      "categories": [
        "ressource"
      ]
    },
    {
      "id": "reduction_cout_ressource",
      "label": "Réduction du coût en ressource",
      "categories": [
        "ressource"
      ]
    },
    {
      "id": "recuperation_ressource_principale",
      "label": "Récupération de la ressource principale",
      "categories": [
        "ressource"
      ]
    },
    {
      "id": "vitesse_deplacement",
      "label": "Vitesse de déplacement",
      "categories": [
        "mobilite"
      ]
    },
    {
      "id": "charges_esquive_maximum",
      "label": "Charges d'esquive maximum",
      "categories": [
        "mobilite"
      ]
    },
    {
      "id": "attaques_reduisent_recharge_esquive",
      "label": "Les attaques réduisent le temps de recharge d'esquive",
      "categories": [
        "mobilite"
      ]
    },
    {
      "id": "vitesse_deplacement_apres_esquive",
      "label": "Vitesse de déplacement après une esquive",
      "categories": [
        "mobilite"
      ]
    }
  ]
}
