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src/features/showGameServers.js
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64
src/features/showGameServers.js
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import { config } from "../config.js";
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import { getJSONData } from "./utilities.js";
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var currentStatus = [];
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function checkServersStatus(client) {
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const data = getJSONData("src/static/gameservers-list.json");
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const newStatus = data.servers.map((server) => server.active);
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if (JSON.stringify(newStatus) === JSON.stringify(currentStatus)) {
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return;
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}
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updateMessage(client, data);
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currentStatus = newStatus;
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return true;
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}
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function updateMessage(client, data) {
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var newMessage = `Hello 😺 ! Voila les serveurs de jeux qu'on a chez nous :\n\n`;
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data.servers.forEach((server) => {
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newMessage =
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newMessage +
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"```ansi\n" +
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`${server.game} : ` +
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`${server.active ? "[2;32mOnline[0m" : "[2;31mOffline[0m"}\n` +
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`${server.address}\n` +
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"```";
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});
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newMessage =
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newMessage +
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"\nAh d'ailleurs ! Si le serveur est sécurisé, le mot de passe c'est surement **0117**.";
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newMessage =
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newMessage +
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`\nPour mettre en ligne un serveur, faut voir avec <@${config.shinuwaUserId}> , c'est lui qui gère ca !\n`;
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const channel = client.channels.cache.get(config.textChannelId);
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channel.messages
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.fetch(config.gameServersMessageId)
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.then((message) => {
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message
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.edit(newMessage)
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.then(
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console.log(
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`[${new Date().toLocaleString()}] showGameServers: Game servers message updated`
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)
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)
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.catch(console.error);
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})
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.catch(console.error);
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}
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function showGameServers(client) {
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const data = getJSONData("src/static/gameservers-list.json");
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currentStatus = data.servers.map((server) => server.active);
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updateMessage(client, data);
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setInterval(checkServersStatus, 120000, client);
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}
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export { showGameServers };
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