Initial Commit

This commit is contained in:
Shinuwa 2026-06-28 22:44:04 +02:00
commit 6d2e379a0c
41 changed files with 5064 additions and 0 deletions

71
src/commands/game/dice.js Normal file
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import { SlashCommandBuilder, subtext } from "discord.js";
import { setTimeout } from "node:timers/promises";
import { getRandomInt } from "../../features/utilities.js";
const command = {
data: new SlashCommandBuilder()
.setName("dice")
.setDescription("Lance un ou plusieurs dés")
.addIntegerOption((option) =>
option
.setName("number")
.setDescription("Nombre de dés a lancer")
.setRequired(true)
)
.addIntegerOption((option) =>
option
.setName("faces")
.setDescription("Nombre de faces sur le dé")
.setRequired(true)
),
async execute(interaction) {
const number = interaction.options.getInteger("number");
const faces = interaction.options.getInteger("faces");
var sum = 0;
var message = "Alors du coup... 🥁\n";
var tails = 0;
var heads = 0;
if (faces === 1 || faces === 0) {
await interaction.reply({
content: "Ouais ouais, bien sur. Allez, bisous !",
ephemeral: true,
});
return;
}
if (faces === 2) {
message = message + subtext(`Pile = 1 et Face = 2\n`);
}
await interaction.reply(message);
for (let i = 0; i < number; i++) {
await setTimeout(1_500);
let random = getRandomInt(faces) + 1;
random === 1 ? tails++ : heads++;
sum = sum + random;
message = message + `[ ${random} ] ${i === number - 1 ? "\n" : " "}`;
interaction.editReply(message);
}
if (number > 1 && faces > 2) {
await setTimeout(1_000);
message = message + subtext(`Soit au total : ${sum}`);
}
if (number > 1 && faces === 2) {
await setTimeout(1_000);
message =
message +
subtext(
`Soit au total : ${sum}, ou bien ${tails} piles et ${heads} faces \n`
);
}
interaction.editReply(message);
},
};
export { command };

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import { SlashCommandBuilder } from "discord.js";
const command = {
data: new SlashCommandBuilder()
.setName("maketeam")
.setDescription("Crée des equipes au hasard")
.addIntegerOption((option) =>
option
.setName("number")
.setDescription("Nombre d'équipe")
.setRequired(true)
)
.addStringOption((option) =>
option
.setName("players")
.setDescription("Liste des joueurs, séparés par un espace")
.setRequired(true)
),
async execute(interaction) {
const teamNumber = interaction.options.getInteger("number");
const players = interaction.options.getString("players");
const playersArray = players.split(" ");
const teams = Array.from({ length: teamNumber }, () => []);
const shuffledPlayers = [...playersArray].sort(() => Math.random() - 0.5);
shuffledPlayers.forEach((player, index) => {
const teamIndex = index % teamNumber;
teams[teamIndex].push(player);
});
let message = "";
let teamList = "";
teams.forEach((team, index) => {
teamList = `${teamList}\n${index + 1}. ${team.join(", ")}`;
});
message = `Yop ! Voici les équipes proposés :\n${teamList}`;
await interaction.reply(message);
},
};
export { command };

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import { SlashCommandBuilder } from "discord.js";
const command = {
data: new SlashCommandBuilder()
.setName("deletemsgs")
.setDescription("Supprime tous les messages, sauf ceux épinglés"),
async execute(interaction) {
let textChannel = interaction.client.channels.cache.get(
interaction.channelId
);
textChannel.messages
.fetch({ limit: 100 })
.then((fetched) => {
const notPinned = fetched.filter((fetchedMsg) => !fetchedMsg.pinned);
textChannel.bulkDelete(notPinned, true);
console.log(
`[${new Date().toLocaleString()}] Command : Delete Messages used`
);
})
.catch(console.error);
interaction.reply("Et voila, c'est tout propre ! 🐱").then(() => {
setTimeout(() => {
interaction.deleteReply();
}, 7000);
});
},
};
export { command };

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import { SlashCommandBuilder } from "discord.js";
const command = {
data: new SlashCommandBuilder()
.setName("listcommand")
.setDescription("Affiche la liste des commandes disponibles"),
async execute(interaction) {
let message = `Voila la liste des commandes que tu peux utiliser :
__Categorie Utililaires__ :
\`/deletemsgs\`: Supprime les 100 derniers messages non épinglés
__Categorie Vocal__ :
\`/muteall\`: Rends tout le monde muet
\`/unmuteall\`: Rends la parole à tout le monde
\`/deafall\`: Rends tout le monde sourd
\`/undeafall\`: Rends l'ouïe à tout le monde
__Categorie Jeux__ :
\`/dice\`: Lance un ou plusieurs dés avec un nombre de faces choisi
\`/maketeam\`: Crée un certain nombre d'équipes en renseignant des joueurs (séparés par un espace)
`;
await interaction.reply({ content: message, ephemeral: true });
},
};
export { command };

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import { SlashCommandBuilder } from "discord.js";
const command = {
data: new SlashCommandBuilder()
.setName("ping")
.setDescription("Reponds avec Pong"),
async execute(interaction) {
console.log(interaction);
await interaction.reply({ content: "Euh... Pong ! 🐱", ephemeral: true });
},
};
export { command };

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import { SlashCommandBuilder } from "discord.js";
import { changeVoiceStatus } from "../../features/utilities.js";
const command = {
data: new SlashCommandBuilder()
.setName("deafall")
.setDescription("Deaf tout le monde dans le lounge"),
async execute(interaction) {
changeVoiceStatus(interaction.client, "deaf", "all");
await interaction.reply("On n'entends plus rien ! 🐱");
},
};
export { command };

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import { SlashCommandBuilder } from "discord.js";
import { changeVoiceStatus } from "../../features/utilities.js";
const command = {
data: new SlashCommandBuilder()
.setName("muteall")
.setDescription("Mute tout le monde dans le lounge"),
async execute(interaction) {
changeVoiceStatus(interaction.client, "mute", "all");
await interaction.reply("Voila, tout le monde est mioute ! 🐱");
},
};
export { command };

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import { SlashCommandBuilder } from "discord.js";
import { changeVoiceStatus } from "../../features/utilities.js";
const command = {
data: new SlashCommandBuilder()
.setName("undeafall")
.setDescription("Undeaf tout le monde dans le lounge"),
async execute(interaction) {
changeVoiceStatus(interaction.client, "undeaf", "all");
await interaction.reply("Voila, les oreilles sont réparées ! 🐱");
},
};
export { command };

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import { SlashCommandBuilder } from "discord.js";
import { changeVoiceStatus } from "../../features/utilities.js";
const command = {
data: new SlashCommandBuilder()
.setName("unmuteall")
.setDescription("Unmute tout le monde dans le lounge"),
async execute(interaction) {
changeVoiceStatus(interaction.client, "unmute", "all");
await interaction.reply("Et.... unmioute ! 🐱");
},
};
export { command };

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src/config.js Normal file
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const requiredVariables = [
"NODE_ENV",
"LOCATION",
"BOT_OWNER",
"DISCORD_GUILD_ID",
"SHINUWA_USER_ID",
"INVITE_LINK",
"WEB_SERVER_PORT",
"WEB_API_KEY",
"DISCORD_APPLICATION_ID",
"DISCORD_TOKEN",
"VOICE_CHANNEL_ID",
"TEXT_CHANNEL_ID",
"GAME_SERVERS_MESSAGE_ID",
];
const missingVariables = requiredVariables.filter(
(name) => !process.env[name]?.trim()
);
if (missingVariables.length > 0) {
throw new Error(
`Variables d'environnement manquantes : ${missingVariables.join(", ")}`
);
}
const webServerPort = Number(process.env.WEB_SERVER_PORT);
if (!Number.isInteger(webServerPort) || webServerPort <= 0) {
throw new Error("WEB_SERVER_PORT doit être un entier positif");
}
const config = Object.freeze({
environnement: process.env.NODE_ENV,
location: process.env.LOCATION,
botOwner: process.env.BOT_OWNER,
discordGuildId: process.env.DISCORD_GUILD_ID,
shinuwaUserId: process.env.SHINUWA_USER_ID,
inviteLink: process.env.INVITE_LINK,
webServerPort,
webApiKey: process.env.WEB_API_KEY,
applicationId: process.env.DISCORD_APPLICATION_ID,
token: process.env.DISCORD_TOKEN,
voiceChannelId: process.env.VOICE_CHANNEL_ID,
textChannelId: process.env.TEXT_CHANNEL_ID,
gameServersMessageId: process.env.GAME_SERVERS_MESSAGE_ID,
});
export { config };

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import { Events } from "discord.js";
const event = {
name: Events.InteractionCreate,
async execute(interaction) {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(
interaction.commandName
).command;
if (!command) {
console.error(
`No command matching ${interaction.commandName} was found.`
);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
if (interaction.replied || interaction.deferred) {
await interaction.followUp({
content: "There was an error while executing this command!",
ephemeral: true,
});
} else {
await interaction.reply({
content: "There was an error while executing this command!",
ephemeral: true,
});
}
}
},
};
export { event };

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src/events/ready.js Normal file
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import { Events } from "discord.js";
import { config } from "../config.js";
import { showGameServers } from "../features/showGameServers.js";
import { sendMessage } from "../features/sendMessage.js";
import { isConnectedToVoiceChannel } from "../features/utilities.js";
const event = {
name: Events.ClientReady,
once: true,
execute(client) {
console.log(
`[${new Date().toLocaleString()}] Logged in as ${client.user.tag}`
);
showGameServers(
client,
config.textChannelId,
config.gameServersMessageId,
config.shinuwaUserId
);
//sendMessage(client, 'jukebox')
},
};
export { event };

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import {
ActionRowBuilder,
ButtonBuilder,
ButtonStyle,
channelMention,
codeBlock,
} from "discord.js";
import { config } from "../config.js";
function sendMessage(client, type) {
const channel = client.channels.cache.get(config.textChannelId);
var message = { content: "Message réservé" };
if (type && type === "invitation") {
message.content = inviteMessage();
} else if (type && type === "jukebox") {
message = jukeboxMessage();
}
channel.send(message);
}
function inviteMessage() {
var message =
"Pour inviter quelqu'un, il faut utiliser cette invitation temporaire !\n";
message = message + codeBlock(config.inviteLink);
message =
message +
"*Pour une invitation permanente, il suffit d'attribuer le role*" +
" ***Hangaround*** " +
"*à la personne concernée.*\n\n" +
"";
return message;
}
function jukeboxMessage() {
const description =
"Yo ! 😺\n\n" +
`J'ai installé un jukebox dans ${channelMention(config.voiceChannelId)} !\n` +
"Tu peux le contrôler facilement via une petite interface ! 😽.\n\n" +
"Clique sur le bouton ci-dessous pour ouvrir le tableau de bord.\n\n";
const buttonRow = new ActionRowBuilder().addComponents(
new ButtonBuilder()
.setLabel("Ouvrir le Jukebox 🎵")
.setStyle(ButtonStyle.Link)
.setURL("https://palico-bot.shinuwa.fr/jukebox/")
);
return {
content: description,
components: [buttonRow],
};
}
export { sendMessage, inviteMessage, jukeboxMessage };

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import { config } from "../config.js";
import { getJSONData } from "./utilities.js";
var currentStatus = [];
function checkServersStatus(client) {
const data = getJSONData("src/static/gameservers-list.json");
const newStatus = data.servers.map((server) => server.active);
if (JSON.stringify(newStatus) === JSON.stringify(currentStatus)) {
return;
}
updateMessage(client, data);
currentStatus = newStatus;
return true;
}
function updateMessage(client, data) {
var newMessage = `Hello 😺 ! Voila les serveurs de jeux qu'on a chez nous :\n\n`;
data.servers.forEach((server) => {
newMessage =
newMessage +
"```ansi\n" +
`${server.game} : ` +
`${server.active ? "Online" : "Offline"}\n` +
`${server.address}\n` +
"```";
});
newMessage =
newMessage +
"\nAh d'ailleurs ! Si le serveur est sécurisé, le mot de passe c'est surement **0117**.";
newMessage =
newMessage +
`\nPour mettre en ligne un serveur, faut voir avec <@${config.shinuwaUserId}> , c'est lui qui gère ca !\n`;
const channel = client.channels.cache.get(config.textChannelId);
channel.messages
.fetch(config.gameServersMessageId)
.then((message) => {
message
.edit(newMessage)
.then(
console.log(
`[${new Date().toLocaleString()}] showGameServers: Game servers message updated`
)
)
.catch(console.error);
})
.catch(console.error);
}
function showGameServers(client) {
const data = getJSONData("src/static/gameservers-list.json");
currentStatus = data.servers.map((server) => server.active);
updateMessage(client, data);
setInterval(checkServersStatus, 120000, client);
}
export { showGameServers };

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src/features/utilities.js Normal file
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import fs from "fs";
import { config } from "../config.js";
function changeVoiceStatus(client, status, members) {
const changeStatus = (type, value, members) => {
switch (type) {
case "mute":
for (let member of members) {
member[1].voice.setMute(value);
}
break;
case "deaf":
for (let member of members) {
member[1].voice.setDeaf(value);
}
break;
}
};
var voiceChannel = client.channels.cache.get(config.voiceChannelId);
var connectedMembers = voiceChannel.members;
if (members == "all") {
members = connectedMembers;
}
switch (status) {
case "mute":
changeStatus("mute", true, members);
break;
case "unmute":
changeStatus("mute", false, members);
break;
case "deaf":
changeStatus("deaf", true, members);
break;
case "undeaf":
changeStatus("deaf", false, members);
break;
}
}
function getJSONData(file) {
const jsonFile = fs.readFileSync(file);
const data = JSON.parse(jsonFile);
return data;
}
function getRandomInt(max) {
return Math.floor(Math.random() * max);
}
function isConnectedToVoiceChannel(client, userId) {
var voiceChannel = client.channels.cache.get(config.voiceChannelId);
var connectedMembers = voiceChannel.members;
var selectedMember = connectedMembers.filter(
(member) => member.user.id === userId
);
if (selectedMember.size === 1) {
return true;
}
return false;
}
export {
changeVoiceStatus,
getJSONData,
getRandomInt,
isConnectedToVoiceChannel,
};

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src/music/queue.js Normal file
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import fs from "fs";
import { EventEmitter } from "events";
import {
AudioPlayerStatus,
NoSubscriberBehavior,
VoiceConnectionStatus,
createAudioPlayer,
createAudioResource,
entersState,
joinVoiceChannel,
} from "@discordjs/voice";
import { Events } from "discord.js";
import { config } from "../config.js";
import {
deleteTrackFile,
handleTrackCompletion,
} from "../web/storage/storageManager.js";
const AUTO_DISCONNECT_DELAY = 5 * 60 * 1000;
class MusicQueue extends EventEmitter {
constructor(client) {
super();
this.client = client;
this.queue = [];
this.currentTrack = null;
this.connection = null;
this.playbackStatus = AudioPlayerStatus.Idle;
this.idleDisconnectTimeout = null;
this.aloneDisconnectTimeout = null;
this.suspendedForAlone = false;
this.audioPlayer = createAudioPlayer({
behaviors: {
noSubscriber: NoSubscriberBehavior.Play,
},
});
this.voiceStateListener = (oldState, newState) => {
if (
oldState.channelId === config.voiceChannelId ||
newState.channelId === config.voiceChannelId
) {
this.evaluateAloneStatus();
}
};
this.client.on(Events.VoiceStateUpdate, this.voiceStateListener);
this.audioPlayer.on(AudioPlayerStatus.Idle, () => {
if (this.currentTrack) {
handleTrackCompletion(this.currentTrack);
}
this.currentTrack = null;
this.playNext();
});
this.audioPlayer.on("error", (error) => {
console.error("Audio player encountered an error", error);
this.currentTrack = null;
this.playNext();
});
this.audioPlayer.on("stateChange", (oldState, newState) => {
this.playbackStatus = newState.status;
this.emit("queueUpdate", this.snapshot());
});
}
snapshot() {
return {
current: this.currentTrack,
upcoming: this.queue,
status: this.playbackStatus,
};
}
async ensureConnection() {
if (
this.connection &&
this.connection.joinConfig.channelId === config.voiceChannelId
) {
return this.connection;
}
let channel = this.client.channels.cache.get(config.voiceChannelId);
if (!channel) {
try {
channel = await this.client.channels.fetch(config.voiceChannelId);
} catch (error) {
console.error("Unable to fetch voice channel", error);
throw error;
}
}
if (!channel) {
throw new Error("Voice channel configured for music playback was not found");
}
const connection = joinVoiceChannel({
channelId: channel.id,
guildId: channel.guild.id,
adapterCreator: channel.guild.voiceAdapterCreator,
selfDeaf: false,
});
this.connection = connection;
connection.subscribe(this.audioPlayer);
await entersState(connection, VoiceConnectionStatus.Ready, 30_000);
this.evaluateAloneStatus();
return connection;
}
enqueue(track) {
this.queue.push(track);
this.cancelIdleDisconnect();
this.emit("queueUpdate", this.snapshot());
if (!this.currentTrack) {
return this.playNext();
}
return track;
}
async playNext() {
if (this.suspendedForAlone) {
return;
}
if (this.queue.length === 0) {
this.scheduleIdleDisconnect();
this.emit("queueUpdate", this.snapshot());
return;
}
this.cancelIdleDisconnect();
const nextTrack = this.queue.shift();
this.emit("queueUpdate", this.snapshot());
try {
await this.ensureConnection();
} catch (error) {
console.error("Unable to connect to the configured voice channel", error);
deleteTrackFile(nextTrack);
this.currentTrack = null;
return;
}
try {
const stream = fs.createReadStream(nextTrack.path);
const resource = createAudioResource(stream, {
inlineVolume: true,
});
this.currentTrack = nextTrack;
this.audioPlayer.play(resource);
this.emit("trackStart", nextTrack);
} catch (error) {
console.error("Unable to play track", error);
deleteTrackFile(nextTrack);
this.currentTrack = null;
return this.playNext();
}
}
async remove(trackId) {
const index = this.queue.findIndex((track) => track.id === trackId);
if (index === -1) {
if (this.currentTrack && this.currentTrack.id === trackId) {
this.skip();
return this.currentTrack;
}
return null;
}
const [removed] = this.queue.splice(index, 1);
deleteTrackFile(removed);
this.emit("queueUpdate", this.snapshot());
if (this.queue.length === 0 && !this.currentTrack) {
this.scheduleIdleDisconnect();
}
return removed;
}
move(trackId, newPosition) {
const index = this.queue.findIndex((track) => track.id === trackId);
if (index === -1) {
return null;
}
const [track] = this.queue.splice(index, 1);
const boundedPosition = Math.max(0, Math.min(newPosition, this.queue.length));
this.queue.splice(boundedPosition, 0, track);
this.emit("queueUpdate", this.snapshot());
return this.snapshot();
}
skip() {
this.audioPlayer.stop(true);
}
stop() {
this.queue.forEach((track) => deleteTrackFile(track));
this.queue = [];
this.audioPlayer.stop(true);
this.emit("queueUpdate", this.snapshot());
}
pause() {
this.audioPlayer.pause(true);
}
resume() {
this.audioPlayer.unpause();
}
start() {
this.suspendedForAlone = false;
this.cancelIdleDisconnect();
if (!this.currentTrack) {
return this.playNext();
}
return this.currentTrack;
}
removeByLibraryId(libraryTrackId) {
if (!libraryTrackId) {
return [];
}
const removed = this.queue.filter(
(track) => track.libraryTrackId === libraryTrackId
);
this.queue = this.queue.filter(
(track) => track.libraryTrackId !== libraryTrackId
);
removed.forEach((track) => deleteTrackFile(track));
if (
this.currentTrack &&
this.currentTrack.libraryTrackId === libraryTrackId
) {
this.skip();
}
if (removed.length > 0) {
this.emit("queueUpdate", this.snapshot());
}
return removed;
}
destroyConnection(reason, { suspend = false } = {}) {
if (!this.connection && this.playbackStatus === AudioPlayerStatus.Idle) {
return;
}
if (suspend) {
this.suspendedForAlone = true;
}
this.cancelIdleDisconnect();
this.cancelAloneDisconnect();
if (this.connection) {
try {
this.connection.destroy();
} catch (error) {
console.error("Failed to destroy voice connection", error);
}
this.connection = null;
}
try {
this.audioPlayer.stop(true);
} catch (error) {
console.error("Failed to stop audio player", error);
}
this.currentTrack = null;
this.emit("queueUpdate", this.snapshot());
console.log(
`[${new Date().toLocaleString()}] MusicQueue disconnected (${reason})`
);
}
scheduleIdleDisconnect() {
if (
this.idleDisconnectTimeout ||
this.queue.length > 0 ||
this.currentTrack ||
!this.connection
) {
return;
}
this.idleDisconnectTimeout = setTimeout(() => {
this.idleDisconnectTimeout = null;
if (!this.currentTrack && this.queue.length === 0 && this.connection) {
this.destroyConnection("idle timeout");
}
}, AUTO_DISCONNECT_DELAY);
}
cancelIdleDisconnect() {
if (this.idleDisconnectTimeout) {
clearTimeout(this.idleDisconnectTimeout);
this.idleDisconnectTimeout = null;
}
}
scheduleAloneDisconnect() {
if (this.aloneDisconnectTimeout || !this.connection) {
return;
}
this.aloneDisconnectTimeout = setTimeout(() => {
this.aloneDisconnectTimeout = null;
if (this.connection && this.isBotAlone()) {
this.destroyConnection("alone timeout", { suspend: true });
}
}, AUTO_DISCONNECT_DELAY);
}
cancelAloneDisconnect() {
if (this.aloneDisconnectTimeout) {
clearTimeout(this.aloneDisconnectTimeout);
this.aloneDisconnectTimeout = null;
}
}
evaluateAloneStatus() {
if (!this.connection) {
this.cancelAloneDisconnect();
return;
}
if (this.isBotAlone()) {
this.scheduleAloneDisconnect();
} else {
const wasSuspended = this.suspendedForAlone;
this.suspendedForAlone = false;
this.cancelAloneDisconnect();
if (wasSuspended && !this.currentTrack && this.queue.length > 0) {
this.playNext();
}
}
}
isBotAlone() {
const channel = this.client.channels.cache.get(config.voiceChannelId);
if (!channel) {
return false;
}
const clientId = this.client.user?.id;
if (!clientId) {
return false;
}
if (!channel.members.has(clientId)) {
return false;
}
const others = channel.members.filter((member) => member.id !== clientId);
return others.size === 0;
}
}
export { MusicQueue };

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import { config } from "../../config.js";
function authMiddleware(req, res, next) {
if (!config.webApiKey) {
return next();
}
const header = req.headers.authorization || "";
const token = header.replace("Bearer ", "");
if (token === config.webApiKey) {
return next();
}
return res.status(401).json({ error: "Unauthorized" });
}
export { authMiddleware };

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src/web/routes/library.js Normal file
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import { Router } from "express";
import {
createQueueTrackFromLibrary,
deletePermanentTrack,
findPermanentTrack,
getPermanentLibrary,
} from "../storage/storageManager.js";
function libraryRouter({ queue }) {
const router = Router();
router.get("/", (req, res) => {
res.json({ tracks: getPermanentLibrary() });
});
router.delete("/:libraryId", (req, res) => {
const track = deletePermanentTrack(req.params.libraryId);
if (!track) {
return res.status(404).json({ error: "Fichier permanent introuvable" });
}
queue.removeByLibraryId(track.id);
res.json({ removed: track });
});
router.post("/:libraryId/enqueue", (req, res) => {
const baseTrack = findPermanentTrack(req.params.libraryId);
if (!baseTrack) {
return res.status(404).json({ error: "Fichier permanent introuvable" });
}
const queueTrack = createQueueTrackFromLibrary(
baseTrack,
req.body?.requestedBy
);
queue.enqueue(queueTrack);
res.status(201).json({ track: queueTrack });
});
return router;
}
export { libraryRouter };

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import { Router } from "express";
function playerRouter({ queue }) {
const router = Router();
router.post("/play", async (req, res) => {
await queue.start();
res.json(queue.snapshot());
});
router.post("/pause", (req, res) => {
queue.pause();
res.json(queue.snapshot());
});
router.post("/resume", (req, res) => {
queue.resume();
res.json(queue.snapshot());
});
router.post("/skip", (req, res) => {
queue.skip();
res.json(queue.snapshot());
});
router.post("/stop", (req, res) => {
queue.stop();
res.json(queue.snapshot());
});
return router;
}
export { playerRouter };

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import { Router } from "express";
import { createQueueTrackFromLibrary, findPermanentTrack } from "../storage/storageManager.js";
function queueRouter({ queue }) {
const router = Router();
router.get("/", (req, res) => {
res.json(queue.snapshot());
});
router.post("/", (req, res) => {
const { libraryTrackId, requestedBy } = req.body;
if (!libraryTrackId) {
return res.status(400).json({ error: "libraryTrackId manquant" });
}
const libraryTrack = findPermanentTrack(libraryTrackId);
if (!libraryTrack) {
return res.status(404).json({ error: "Fichier permanent introuvable" });
}
const track = createQueueTrackFromLibrary(libraryTrack, requestedBy);
queue.enqueue(track);
res.status(201).json({ track });
});
router.delete("/:trackId", async (req, res) => {
const removed = await queue.remove(req.params.trackId);
if (!removed) {
return res.status(404).json({ error: "Piste introuvable" });
}
res.json({ removed });
});
router.patch("/:trackId/move", (req, res) => {
const position = Number(req.body?.position);
if (Number.isNaN(position)) {
return res.status(400).json({ error: "position doit être un nombre" });
}
const snapshot = queue.move(req.params.trackId, position);
if (!snapshot) {
return res.status(404).json({ error: "Piste introuvable" });
}
res.json(snapshot);
});
return router;
}
export { queueRouter };

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import { Router } from "express";
import multer from "multer";
import { TEMP_DIR, registerUploadedFile } from "../storage/storageManager.js";
const upload = multer({
dest: TEMP_DIR,
limits: {
fileSize: 150 * 1024 * 1024,
},
});
function uploadsRouter({ queue }) {
const router = Router();
router.post("/", upload.single("file"), async (req, res, next) => {
if (!req.file) {
return res.status(400).json({ error: "Aucun fichier reçu" });
}
const permanent = req.body?.permanent === "true";
const enqueue = req.body?.enqueue !== "false";
const uploader = req.body?.uploader || "web-ui";
try {
const track = registerUploadedFile(req.file, { permanent, uploader });
if (enqueue) {
queue.enqueue(track);
}
return res.status(201).json({ track, enqueued: enqueue });
} catch (error) {
return next(error);
}
});
return router;
}
export { uploadsRouter };

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import express from "express";
import path from "path";
import { config } from "../config.js";
import { authMiddleware } from "./middlewares/auth.js";
import { libraryRouter } from "./routes/library.js";
import { playerRouter } from "./routes/player.js";
import { queueRouter } from "./routes/queue.js";
import { uploadsRouter } from "./routes/uploads.js";
import { ensureStorageLayout } from "./storage/storageManager.js";
const PUBLIC_DIR = path.join(process.cwd(), "public");
function startWebServer(dependencies) {
ensureStorageLayout();
const app = express();
app.use(express.json());
const apiRouter = express.Router();
apiRouter.use(authMiddleware);
apiRouter.use("/uploads", uploadsRouter(dependencies));
apiRouter.use("/queue", queueRouter(dependencies));
apiRouter.use("/library", libraryRouter(dependencies));
apiRouter.use("/player", playerRouter(dependencies));
app.use("/api", apiRouter);
app.get(["/jukebox", "/jukebox/"], (_req, res) =>
res.sendFile(path.join(PUBLIC_DIR, "jukebox.html"))
);
app.use(express.static(PUBLIC_DIR));
const port = Number(process.env.PORT || config.webServerPort || 3000);
app.listen(port, () => {
console.log(
`[${new Date().toLocaleString()}] Web control server listening on port ${port}`
);
});
return app;
}
export { startWebServer };

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import fs from "fs";
import path from "path";
import { v4 as uuid } from "uuid";
const STORAGE_ROOT = path.join(process.cwd(), "storage");
const PERMANENT_DIR = path.join(STORAGE_ROOT, "permanent");
const TEMP_DIR = path.join(STORAGE_ROOT, "temp");
const LIBRARY_FILE = path.join(STORAGE_ROOT, "library.json");
function ensureStorageLayout() {
if (!fs.existsSync(STORAGE_ROOT)) {
fs.mkdirSync(STORAGE_ROOT, { recursive: true });
}
if (!fs.existsSync(PERMANENT_DIR)) {
fs.mkdirSync(PERMANENT_DIR, { recursive: true });
}
if (!fs.existsSync(TEMP_DIR)) {
fs.mkdirSync(TEMP_DIR, { recursive: true });
}
if (!fs.existsSync(LIBRARY_FILE)) {
fs.writeFileSync(LIBRARY_FILE, JSON.stringify([]));
}
}
function readLibrary() {
try {
const raw = fs.readFileSync(LIBRARY_FILE, { encoding: "utf8" });
return JSON.parse(raw);
} catch (error) {
console.error("Failed to read library file", error);
return [];
}
}
function writeLibrary(entries) {
fs.writeFileSync(LIBRARY_FILE, JSON.stringify(entries, null, 2));
}
function registerUploadedFile(file, { permanent, uploader = "unknown" }) {
ensureStorageLayout();
const createdAt = new Date().toISOString();
let finalPath = file.path;
let storedName = path.basename(file.path);
let permanentEntry = null;
if (permanent) {
const extension = path.extname(file.originalname) || "";
storedName = `${uuid()}${extension}`;
finalPath = path.join(PERMANENT_DIR, storedName);
fs.renameSync(file.path, finalPath);
permanentEntry = {
id: uuid(),
originalName: file.originalname,
storedName,
path: finalPath,
size: file.size,
mimetype: file.mimetype,
uploader,
createdAt,
};
const library = readLibrary();
library.push(permanentEntry);
writeLibrary(library);
}
return {
id: uuid(),
title: file.originalname,
originalName: file.originalname,
path: finalPath,
storedName,
size: file.size,
mimetype: file.mimetype,
permanent,
uploader,
libraryTrackId: permanentEntry ? permanentEntry.id : null,
createdAt,
};
}
function getPermanentLibrary() {
ensureStorageLayout();
return readLibrary();
}
function findPermanentTrack(id) {
return getPermanentLibrary().find((entry) => entry.id === id);
}
function createQueueTrackFromLibrary(libraryTrack, requestedBy = "library") {
if (!libraryTrack) {
return null;
}
return {
id: uuid(),
title: libraryTrack.originalName,
originalName: libraryTrack.originalName,
path: libraryTrack.path,
storedName: libraryTrack.storedName,
size: libraryTrack.size,
mimetype: libraryTrack.mimetype,
permanent: true,
uploader: requestedBy,
libraryTrackId: libraryTrack.id,
createdAt: new Date().toISOString(),
};
}
function deleteFileSafe(filePath) {
if (!filePath) {
return;
}
try {
fs.existsSync(filePath) && fs.unlinkSync(filePath);
} catch (error) {
console.error(`Failed to delete file ${filePath}`, error);
}
}
function deletePermanentTrack(id) {
const library = getPermanentLibrary();
const index = library.findIndex((entry) => entry.id === id);
if (index === -1) {
return null;
}
const [removed] = library.splice(index, 1);
writeLibrary(library);
deleteFileSafe(removed.path);
return removed;
}
function handleTrackCompletion(track) {
if (!track || track.permanent) {
return;
}
deleteFileSafe(track.path);
}
function deleteTrackFile(track) {
if (!track) {
return;
}
if (!track.permanent) {
deleteFileSafe(track.path);
}
}
export {
PERMANENT_DIR,
TEMP_DIR,
ensureStorageLayout,
registerUploadedFile,
getPermanentLibrary,
findPermanentTrack,
createQueueTrackFromLibrary,
deletePermanentTrack,
handleTrackCompletion,
deleteTrackFile,
};