Initial commit
Some checks failed
Build / build (push) Has been cancelled

This commit is contained in:
Shinuwa 2026-09-18 14:54:32 +02:00
commit 07eb6dc053
318 changed files with 339857 additions and 0 deletions

View file

@ -0,0 +1,9 @@
#!/usr/bin/env bash
set -euo pipefail
destination="${1:-build/dependencies}"
mkdir -p "$destination"
artifact="$destination/easy_npc-neoforge-1.21.1-7.12.1.jar"
curl --fail --location --retry 2 \
'https://cdn.modrinth.com/data/Epm6R3P2/versions/e5wGcNT7/easy_npc-neoforge-1.21.1-7.12.1.jar' \
--output "$artifact"
printf '%s %s\n' '5f16c303087fc6abea8707b4660c2d81a15b719b0e243cf099f7b3bacebbb5e69eb4d57bd28328cbb09c5e26a2dfc9aade8b9707fb9cf9e64d70f18216662ead' "$artifact" | sha512sum --check

View file

@ -0,0 +1,20 @@
"""Prepare the isolated graphical test world. Run GameTests first."""
from pathlib import Path
import gzip
root = Path(__file__).resolve().parents[1]
source = root / "run/gameTestServer/world/level.dat"
destination = root / "run/clientSmoke/saves/smoke"
destination.mkdir(parents=True, exist_ok=True)
data = gzip.decompress(source.read_bytes())
for key, value in [("SpawnX", 0), ("SpawnY", -59), ("SpawnZ", 0)]:
needle = b"\x03" + len(key).to_bytes(2, "big") + key.encode()
position = data.find(needle)
if position < 0:
raise ValueError(f"Missing spawn tag: {key}")
position += len(needle)
data = data[:position] + value.to_bytes(4, "big", signed=True) + data[position + 4:]
(destination / "level.dat").write_bytes(gzip.compress(data))
run = root / "run/clientSmoke"
(run / "options.txt").write_text("guiScale:2\nlang:fr_fr\nrenderDistance:5\nsimulationDistance:5\nmaxFps:30\n")
(run / "counter-smoke.ok").unlink(missing_ok=True)

7
scripts/verify.sh Normal file
View file

@ -0,0 +1,7 @@
#!/usr/bin/env bash
set -euo pipefail
cd "$(dirname "$0")/.."
mkdir -p build/reports
./gradlew build runGameTestServer "$@" 2>&1 | tee build/reports/gametest.log
# A loader failure may exit successfully before any tests run: require the actual completion marker.
grep -Eq 'All [1-9][0-9]* required tests passed' build/reports/gametest.log