Update MDK with new output from mod generator (#1)
Co-authored-by: NeoForge MDK Automation <173375039+neoforge-mdk-automation[bot]@users.noreply.github.com>
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12 changed files with 150 additions and 140 deletions
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@ -14,16 +14,15 @@ import net.neoforged.neoforge.common.ModConfigSpec;
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// An example config class. This is not required, but it's a good idea to have one to keep your config organized.
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// Demonstrates how to use Neo's config APIs
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@EventBusSubscriber(modid = ExampleMod.MODID, bus = EventBusSubscriber.Bus.MOD)
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public class Config
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{
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private static final ModConfigSpec.Builder BUILDER = new ModConfigSpec.Builder();
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private static final ModConfigSpec.BooleanValue LOG_DIRT_BLOCK = BUILDER
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public static final ModConfigSpec.BooleanValue LOG_DIRT_BLOCK = BUILDER
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.comment("Whether to log the dirt block on common setup")
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.define("logDirtBlock", true);
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private static final ModConfigSpec.IntValue MAGIC_NUMBER = BUILDER
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public static final ModConfigSpec.IntValue MAGIC_NUMBER = BUILDER
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.comment("A magic number")
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.defineInRange("magicNumber", 42, 0, Integer.MAX_VALUE);
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@ -32,32 +31,14 @@ public class Config
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.define("magicNumberIntroduction", "The magic number is... ");
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// a list of strings that are treated as resource locations for items
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private static final ModConfigSpec.ConfigValue<List<? extends String>> ITEM_STRINGS = BUILDER
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public static final ModConfigSpec.ConfigValue<List<? extends String>> ITEM_STRINGS = BUILDER
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.comment("A list of items to log on common setup.")
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.defineListAllowEmpty("items", List.of("minecraft:iron_ingot"), Config::validateItemName);
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.defineListAllowEmpty("items", List.of("minecraft:iron_ingot"), () -> "", Config::validateItemName);
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static final ModConfigSpec SPEC = BUILDER.build();
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public static boolean logDirtBlock;
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public static int magicNumber;
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public static String magicNumberIntroduction;
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public static Set<Item> items;
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private static boolean validateItemName(final Object obj)
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{
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return obj instanceof String itemName && BuiltInRegistries.ITEM.containsKey(ResourceLocation.parse(itemName));
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}
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@SubscribeEvent
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static void onLoad(final ModConfigEvent event)
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{
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logDirtBlock = LOG_DIRT_BLOCK.get();
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magicNumber = MAGIC_NUMBER.get();
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magicNumberIntroduction = MAGIC_NUMBER_INTRODUCTION.get();
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// convert the list of strings into a set of items
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items = ITEM_STRINGS.get().stream()
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.map(itemName -> BuiltInRegistries.ITEM.get(ResourceLocation.parse(itemName)))
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.collect(Collectors.toSet());
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}
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}
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@ -98,12 +98,12 @@ public class ExampleMod
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// Some common setup code
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LOGGER.info("HELLO FROM COMMON SETUP");
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if (Config.logDirtBlock)
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if (Config.LOG_DIRT_BLOCK.getAsBoolean())
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LOGGER.info("DIRT BLOCK >> {}", BuiltInRegistries.BLOCK.getKey(Blocks.DIRT));
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LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber);
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LOGGER.info("{}{}", Config.MAGIC_NUMBER_INTRODUCTION.get(), Config.MAGIC_NUMBER.getAsInt());
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Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString()));
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Config.ITEM_STRINGS.get().forEach((item) -> LOGGER.info("ITEM >> {}", item));
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}
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// Add the example block item to the building blocks tab
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18
src/main/java/com/example/examplemod/ExampleModClient.java
Normal file
18
src/main/java/com/example/examplemod/ExampleModClient.java
Normal file
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@ -0,0 +1,18 @@
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package com.example.examplemod;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.fml.ModContainer;
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import net.neoforged.fml.common.Mod;
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import net.neoforged.neoforge.client.gui.ConfigurationScreen;
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import net.neoforged.neoforge.client.gui.IConfigScreenFactory;
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// This class will not load on dedicated servers. Accessing client side code from here is safe.
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@Mod(value = ExampleMod.MODID, dist = Dist.CLIENT)
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public class ExampleModClient {
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public ExampleModClient(ModContainer container) {
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// Allows NeoForge to create a config screen for this mod's configs.
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// The config screen is accessed by going to the Mods screen > clicking on your mod > clicking on config.
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// Do not forget to add translations for your config options to the en_us.json file.
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container.registerExtensionPoint(IConfigScreenFactory.class, ConfigurationScreen::new);
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}
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}
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@ -3,6 +3,7 @@
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# The overall format is standard TOML format, v0.5.0.
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# Note that there are a couple of TOML lists in this file.
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# Find more information on toml format here: https://github.com/toml-lang/toml
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# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
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modLoader="javafml" #mandatory
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13
src/main/resources/assets/examplemod/lang/en_us.json
Normal file
13
src/main/resources/assets/examplemod/lang/en_us.json
Normal file
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@ -0,0 +1,13 @@
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{
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"itemGroup.examplemod": "Example Mod Tab",
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"block.examplemod.example_block": "Example Block",
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"item.examplemod.example_item": "Example Item",
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"examplemod.configuration.title": "Example Mod Configs",
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"examplemod.configuration.section.examplemod.common.toml": "Example Mod Configs",
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"examplemod.configuration.section.examplemod.common.toml.title": "Example Mod Configs",
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"examplemod.configuration.items": "Item List",
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"examplemod.configuration.logDirtBlock": "Log Dirt Block",
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"examplemod.configuration.magicNumberIntroduction": "Magic Number Text",
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"examplemod.configuration.magicNumber": "Magic Number"
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}
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