Update MDK with new output from mod generator (#1)

Co-authored-by: NeoForge MDK Automation <173375039+neoforge-mdk-automation[bot]@users.noreply.github.com>
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neoforge-mdk-automation[bot] 2025-06-12 21:29:14 +08:00 • committed by GitHub
parent 3b47f6ef64
commit f7e5feb03f
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12 changed files with 150 additions and 140 deletions

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@ -1,9 +1,7 @@
plugins {
id 'java-library'
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.neoforged.gradle.userdev' version '7.0.170'
id 'net.neoforged.gradle.userdev' version '7.0.185'
}
tasks.named('wrapper', Wrapper).configure {
@ -54,11 +52,11 @@ runs {
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
server {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
argument '--nogui'
}
@ -66,7 +64,7 @@ runs {
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
data {