Update MDK with new output from mod generator (#1)
Co-authored-by: NeoForge MDK Automation <173375039+neoforge-mdk-automation[bot]@users.noreply.github.com>
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12 changed files with 150 additions and 140 deletions
10
build.gradle
10
build.gradle
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@ -1,9 +1,7 @@
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plugins {
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id 'java-library'
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id 'eclipse'
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id 'idea'
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id 'maven-publish'
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id 'net.neoforged.gradle.userdev' version '7.0.170'
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id 'net.neoforged.gradle.userdev' version '7.0.185'
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}
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tasks.named('wrapper', Wrapper).configure {
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@ -54,11 +52,11 @@ runs {
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client {
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
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systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
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}
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server {
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systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
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systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
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argument '--nogui'
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}
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@ -66,7 +64,7 @@ runs {
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// By default, the server will crash when no gametests are provided.
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// The gametest system is also enabled by default for other run configs under the /test command.
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gameTestServer {
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systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
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systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
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}
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data {
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