Update MDK with new output from mod generator (#1)

Co-authored-by: NeoForge MDK Automation <173375039+neoforge-mdk-automation[bot]@users.noreply.github.com>
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neoforge-mdk-automation[bot] 2025-06-12 21:29:14 +08:00 • committed by GitHub
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@ -4,12 +4,10 @@ Installation information
This template repository can be directly cloned to get you started with a new
mod. Simply create a new repository cloned from this one, by following the
instructions at [github](https://docs.github.com/en/repositories/creating-and-managing-repositories/creating-a-repository-from-a-template).
instructions provided by [GitHub](https://docs.github.com/en/repositories/creating-and-managing-repositories/creating-a-repository-from-a-template).
Once you have your clone, simply open the repository in the IDE of your choice. The usual recommendation for an IDE is either IntelliJ IDEA or Eclipse.
> **Note**: For Eclipse, use tasks in `Launch Group` instead of ones founds in `Java Application`. A preparation task must run before launching the game. NeoGradle uses launch groups to do these subsequently.
If at any point you are missing libraries in your IDE, or you've run into problems you can
run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything
{this does not affect your code} and then start the process again.