Update MDK with new output from mod generator (#1)
Co-authored-by: NeoForge MDK Automation <173375039+neoforge-mdk-automation[bot]@users.noreply.github.com>
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@ -4,12 +4,10 @@ Installation information
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This template repository can be directly cloned to get you started with a new
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mod. Simply create a new repository cloned from this one, by following the
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instructions at [github](https://docs.github.com/en/repositories/creating-and-managing-repositories/creating-a-repository-from-a-template).
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instructions provided by [GitHub](https://docs.github.com/en/repositories/creating-and-managing-repositories/creating-a-repository-from-a-template).
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Once you have your clone, simply open the repository in the IDE of your choice. The usual recommendation for an IDE is either IntelliJ IDEA or Eclipse.
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> **Note**: For Eclipse, use tasks in `Launch Group` instead of ones founds in `Java Application`. A preparation task must run before launching the game. NeoGradle uses launch groups to do these subsequently.
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If at any point you are missing libraries in your IDE, or you've run into problems you can
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run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything
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{this does not affect your code} and then start the process again.
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